sotc-clash-arrow : flèches de clash entre combattants

This commit is contained in:
Yasser Boulayoune 2026-05-01 10:12:00 +02:00
commit ad63cafdc6
10 changed files with 2414 additions and 0 deletions

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{
"SOTC_DW": {
"Title": "Damage Wizard",
"TitleClash": "Clash Resolution",
"BtnLaunch": "Roll Dice",
"BtnApply": "Apply Damage",
"BtnClose": "Close",
"Attacker": "Attacker",
"Defender": "Defender",
"Preview": "Result",
"SkillLabel": "Skill",
"DiceLabel": "Dice",
"DamagePrev": "Damage Preview",
"StaggerPrev": "Stagger Preview",
"WinnerLabel": "Winner",
"NoTarget": "No target. This die targets nobody.",
"NoSkill": "No skill assigned to this die.",
"AlreadyUsed": "This die is already used.",
"DamageApplied": "Damage applied.",
"HP": "HP",
"Stagger": "Stagger",
"Light": "Light",
"Emotion": "Emotion",
"AlreadyRolled": "Dice have already been rolled for this speed die.",
"RollFirst": "Roll the dice first.",
"AttackerWins": "Attacker wins!",
"DefenderWins": "Defender wins!",
"Tie": "Tie!",
"Offensive": "Offensive",
"Defensive": "Defensive",
"ClashWinnerApply": "Apply (winner attacks)",
"DieState": {
"Used": "Used"
},
"Weight": "Attack Weight"
}
}

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{
"SOTC_DW": {
"Title": "Assistant de Dégâts",
"TitleClash": "Résolution de Clash",
"BtnLaunch": "Lancer les dés",
"BtnApply": "Appliquer les dégâts",
"BtnClose": "Fermer",
"Attacker": "Attaquant",
"Defender": "Défenseur",
"Preview": "Résultat",
"SkillLabel": "Compétence",
"DiceLabel": "Dés",
"DamagePrev": "Dégâts prévisionnels",
"StaggerPrev": "Stagger prévisionnel",
"WinnerLabel": "Gagnant",
"NoTarget": "Aucune cible. Ce dé ne cible personne.",
"NoSkill": "Aucune compétence assignée à ce dé.",
"AlreadyUsed": "Ce dé est déjà utilisé.",
"DamageApplied": "Dégâts appliqués.",
"HP": "PV",
"Stagger": "Stagger",
"Light": "Lumière",
"Emotion": "Émotion",
"AlreadyRolled": "Les dés ont déjà été lancés pour ce dé de vitesse.",
"RollFirst": "Lance les dés d'abord.",
"AttackerWins": "L'attaquant gagne !",
"DefenderWins": "Le défenseur gagne !",
"Tie": "Égalité !",
"Offensive": "Offensif",
"Defensive": "Défensif",
"ClashWinnerApply": "Appliquer (gagnant attaque)",
"DieState": {
"Used": "Utilisé"
},
"Weight": "Poids d'attaque"
}
}