sotc-clash-arrow : flèches de clash entre combattants
This commit is contained in:
commit
ad63cafdc6
10 changed files with 2414 additions and 0 deletions
37
sotc-damage-wizard/lang/en.json
Normal file
37
sotc-damage-wizard/lang/en.json
Normal file
|
|
@ -0,0 +1,37 @@
|
|||
{
|
||||
"SOTC_DW": {
|
||||
"Title": "Damage Wizard",
|
||||
"TitleClash": "Clash Resolution",
|
||||
"BtnLaunch": "Roll Dice",
|
||||
"BtnApply": "Apply Damage",
|
||||
"BtnClose": "Close",
|
||||
"Attacker": "Attacker",
|
||||
"Defender": "Defender",
|
||||
"Preview": "Result",
|
||||
"SkillLabel": "Skill",
|
||||
"DiceLabel": "Dice",
|
||||
"DamagePrev": "Damage Preview",
|
||||
"StaggerPrev": "Stagger Preview",
|
||||
"WinnerLabel": "Winner",
|
||||
"NoTarget": "No target. This die targets nobody.",
|
||||
"NoSkill": "No skill assigned to this die.",
|
||||
"AlreadyUsed": "This die is already used.",
|
||||
"DamageApplied": "Damage applied.",
|
||||
"HP": "HP",
|
||||
"Stagger": "Stagger",
|
||||
"Light": "Light",
|
||||
"Emotion": "Emotion",
|
||||
"AlreadyRolled": "Dice have already been rolled for this speed die.",
|
||||
"RollFirst": "Roll the dice first.",
|
||||
"AttackerWins": "Attacker wins!",
|
||||
"DefenderWins": "Defender wins!",
|
||||
"Tie": "Tie!",
|
||||
"Offensive": "Offensive",
|
||||
"Defensive": "Defensive",
|
||||
"ClashWinnerApply": "Apply (winner attacks)",
|
||||
"DieState": {
|
||||
"Used": "Used"
|
||||
},
|
||||
"Weight": "Attack Weight"
|
||||
}
|
||||
}
|
||||
37
sotc-damage-wizard/lang/fr.json
Normal file
37
sotc-damage-wizard/lang/fr.json
Normal file
|
|
@ -0,0 +1,37 @@
|
|||
{
|
||||
"SOTC_DW": {
|
||||
"Title": "Assistant de Dégâts",
|
||||
"TitleClash": "Résolution de Clash",
|
||||
"BtnLaunch": "Lancer les dés",
|
||||
"BtnApply": "Appliquer les dégâts",
|
||||
"BtnClose": "Fermer",
|
||||
"Attacker": "Attaquant",
|
||||
"Defender": "Défenseur",
|
||||
"Preview": "Résultat",
|
||||
"SkillLabel": "Compétence",
|
||||
"DiceLabel": "Dés",
|
||||
"DamagePrev": "Dégâts prévisionnels",
|
||||
"StaggerPrev": "Stagger prévisionnel",
|
||||
"WinnerLabel": "Gagnant",
|
||||
"NoTarget": "Aucune cible. Ce dé ne cible personne.",
|
||||
"NoSkill": "Aucune compétence assignée à ce dé.",
|
||||
"AlreadyUsed": "Ce dé est déjà utilisé.",
|
||||
"DamageApplied": "Dégâts appliqués.",
|
||||
"HP": "PV",
|
||||
"Stagger": "Stagger",
|
||||
"Light": "Lumière",
|
||||
"Emotion": "Émotion",
|
||||
"AlreadyRolled": "Les dés ont déjà été lancés pour ce dé de vitesse.",
|
||||
"RollFirst": "Lance les dés d'abord.",
|
||||
"AttackerWins": "L'attaquant gagne !",
|
||||
"DefenderWins": "Le défenseur gagne !",
|
||||
"Tie": "Égalité !",
|
||||
"Offensive": "Offensif",
|
||||
"Defensive": "Défensif",
|
||||
"ClashWinnerApply": "Appliquer (gagnant attaque)",
|
||||
"DieState": {
|
||||
"Used": "Utilisé"
|
||||
},
|
||||
"Weight": "Poids d'attaque"
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue