feat(skins): skin Steam Big Picture / SteamOS et vidéo de démarrage
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Thème CSS Loader Orbe (couleurs, police Archivo, fond orbe) avec noms de classes lisibles traduits par CSS Loader, outil de vérification contre l'interface Steam actuelle, rendu de l'orbe et de la vidéo.
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Les chemins doivent rester dans le dossier du thème (`..` et chemins absolus refusés) et les valeurs des variables ne peuvent pas contenir `url(`, `;` ou `{}` : un thème téléchargé ne peut ni lire vos fichiers ni casser l'interface. Les erreurs de thème sont écrites dans les logs. Les sons d'Orbe sont générés par `node tools/gen-sounds.mjs`.
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## Skin Steam
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Pour garder Steam avec le style Orbe : skin CSS Loader pour Big Picture et le mode jeu SteamOS, plus une vidéo de démarrage pour Steam Deck. Voir [`skins/steam`](skins/steam/README.md).
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## Mode kiosque
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*Paramètres*, *Mode kiosque* : le launcher reste en plein écran et ne se ferme plus au clavier (Alt+F4 ne suffit pas) ; on le quitte par le menu système.
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5
skins/steam/Orbe/background.css
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skins/steam/Orbe/background.css
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/* Orbe de particules (image fixe, rendue par tools/art.html) derrière l'accueil et la bibliothèque */
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.gamepadui_BasicHome.gamepadui_OpaqueBackground,
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.gamepadlibrary_GamepadLibrary {
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background: url(/themes_custom/Orbe/orb.webp) right -10vw center / auto 110% no-repeat, radial-gradient(ellipse at 74% 50%, #151b09 0%, #0d0f0a 35%, #0a0a0a 70%) !important;
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}
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9
skins/steam/Orbe/fonts.css
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skins/steam/Orbe/fonts.css
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/* Archivo à la place de Motiva Sans : on redéclare la famille utilisée par Steam (les dernières déclarations l'emportent), sans toucher aux sélecteurs. */
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@font-face { font-family: "Motiva Sans"; src: url(/themes_custom/Orbe/fonts/Archivo.woff2) format("woff2"); font-weight: 100; }
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@font-face { font-family: "Motiva Sans"; src: url(/themes_custom/Orbe/fonts/Archivo.woff2) format("woff2"); font-weight: 300; }
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@font-face { font-family: "Motiva Sans"; src: url(/themes_custom/Orbe/fonts/Archivo.woff2) format("woff2"); font-weight: 400; }
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@font-face { font-family: "Motiva Sans"; src: url(/themes_custom/Orbe/fonts/Archivo.woff2) format("woff2"); font-weight: 500; }
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@font-face { font-family: "Motiva Sans"; src: url(/themes_custom/Orbe/fonts/Archivo.woff2) format("woff2"); font-weight: 700; }
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@font-face { font-family: "Motiva Sans"; src: url(/themes_custom/Orbe/fonts/Archivo.woff2) format("woff2"); font-weight: 400; font-style: italic; }
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@font-face { font-family: "Motiva Sans"; src: url(/themes_custom/Orbe/fonts/Archivo.woff2) format("woff2"); font-weight: 300; font-style: italic; }
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@font-face { font-family: "Motiva Sans"; src: url(/themes_custom/Orbe/fonts/Archivo.woff2) format("woff2"); font-weight: 700; font-style: italic; }
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skins/steam/Orbe/fonts/Archivo.woff2
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skins/steam/Orbe/fonts/Archivo.woff2
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skins/steam/Orbe/fonts/OFL-Archivo.txt
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skins/steam/Orbe/fonts/OFL-Archivo.txt
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Copyright 2020 The Archivo Project Authors (https://github.com/Omnibus-Type/Archivo)
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This Font Software is licensed under the SIL Open Font License, Version 1.1.
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This license is copied below, and is also available with a FAQ at:
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http://scripts.sil.org/OFL
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-----------------------------------------------------------
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SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
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-----------------------------------------------------------
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PREAMBLE
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The goals of the Open Font License (OFL) are to stimulate worldwide
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development of collaborative font projects, to support the font creation
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efforts of academic and linguistic communities, and to provide a free and
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open framework in which fonts may be shared and improved in partnership
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with others.
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The OFL allows the licensed fonts to be used, studied, modified and
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redistributed freely as long as they are not sold by themselves. The
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fonts, including any derivative works, can be bundled, embedded,
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redistributed and/or sold with any software provided that any reserved
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names are not used by derivative works. The fonts and derivatives,
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however, cannot be released under any other type of license. The
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requirement for fonts to remain under this license does not apply
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to any document created using the fonts or their derivatives.
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DEFINITIONS
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"Font Software" refers to the set of files released by the Copyright
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Holder(s) under this license and clearly marked as such. This may
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include source files, build scripts and documentation.
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"Reserved Font Name" refers to any names specified as such after the
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copyright statement(s).
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"Original Version" refers to the collection of Font Software components as
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distributed by the Copyright Holder(s).
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"Modified Version" refers to any derivative made by adding to, deleting,
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or substituting -- in part or in whole -- any of the components of the
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Original Version, by changing formats or by porting the Font Software to a
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new environment.
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"Author" refers to any designer, engineer, programmer, technical
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writer or other person who contributed to the Font Software.
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PERMISSION & CONDITIONS
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of the Font Software, to use, study, copy, merge, embed, modify,
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redistribute, and sell modified and unmodified copies of the Font
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Software, subject to the following conditions:
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1) Neither the Font Software nor any of its individual components,
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in Original or Modified Versions, may be sold by itself.
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2) Original or Modified Versions of the Font Software may be bundled,
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redistributed and/or sold with any software, provided that each copy
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contains the above copyright notice and this license. These can be
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included either as stand-alone text files, human-readable headers or
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in the appropriate machine-readable metadata fields within text or
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binary files as long as those fields can be easily viewed by the user.
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3) No Modified Version of the Font Software may use the Reserved Font
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Name(s) unless explicit written permission is granted by the corresponding
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Copyright Holder. This restriction only applies to the primary font name as
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presented to the users.
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4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
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Software shall not be used to promote, endorse or advertise any
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Modified Version, except to acknowledge the contribution(s) of the
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Copyright Holder(s) and the Author(s) or with their explicit written
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permission.
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5) The Font Software, modified or unmodified, in part or in whole,
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must be distributed entirely under this license, and must not be
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distributed under any other license. The requirement for fonts to
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remain under this license does not apply to any document created
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using the Font Software.
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TERMINATION
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This license becomes null and void if any of the above conditions are
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not met.
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DISCLAIMER
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THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
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OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
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COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
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DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
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OTHER DEALINGS IN THE FONT SOFTWARE.
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BIN
skins/steam/Orbe/orb.webp
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skins/steam/Orbe/orb.webp
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skins/steam/Orbe/shared.css
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skins/steam/Orbe/shared.css
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/* Orbe pour Steam (Big Picture, mode jeu SteamOS) via CSS Loader.
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Les classes sont écrites sous leur nom lisible : CSS Loader les traduit vers les noms de la version de Steam installée
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(tools/check.py vérifie qu'elles existent toutes). */
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:root {
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--orbe-bg: #0a0a0a;
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--orbe-surface: #121212;
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--orbe-line: #262624;
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--orbe-text: #f5f5f0;
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--orbe-muted: #8f8f8a;
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--orbe-accent: #d3fd50;
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}
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::selection { background: var(--orbe-accent); color: var(--orbe-bg); }
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/* Fonds : noir profond à la place du bleu nuit */
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.gamepadui_BasicHome.gamepadui_OpaqueBackground,
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.gamepadlibrary_GamepadLibrary { background: var(--orbe-bg) !important; }
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.gamepadpagedsettings_PagedSettingsDialog,
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.mainmenu_Menu { background: var(--orbe-bg) !important; }
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/* Jaquettes : contour citron au focus */
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.appportrait_LibraryItemBox.gpfocus {
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outline: 3px solid var(--orbe-accent) !important;
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outline-offset: 3px;
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box-shadow: 0 0 34px rgba(211, 253, 80, .28) !important;
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}
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/* Boutons : accent plein au focus */
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button.DialogButton.gpfocus,
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button.DialogButton:enabled.gpfocus,
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button.gamepaddialog_Button.DialogButton.gpfocus,
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button.gamepaddialog_Button.DialogButton:enabled.gpfocus {
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background: var(--orbe-accent) !important;
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color: var(--orbe-bg) !important;
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}
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/* Onglets du haut */
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.gamepadtabbedpage_Tab.gamepadtabbedpage_Selected,
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.gamepadtabbedpage_Tab.gamepadtabbedpage_Selected:hover {
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background-color: var(--orbe-accent) !important;
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color: var(--orbe-bg) !important;
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}
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/* Menu principal : entrée active en citron */
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.mainmenu_Item.mainmenu_Active,
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.mainmenu_Item.mainmenu_Active .mainmenu_ItemIcon { color: var(--orbe-accent) !important; }
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/* Menus contextuels */
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.gamepadcontextmenu_contextMenuItem.gamepadcontextmenu_Focused {
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background: var(--orbe-accent) !important;
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color: var(--orbe-bg) !important;
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}
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/* Lignes de réglage : léger voile citron au focus */
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.gamepaddialog_Field.gpfocus,
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.gamepaddialog_Field.gpfocuswithin { background: rgba(211, 253, 80, .08) !important; }
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/* Interrupteurs et curseurs */
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.gamepaddialog_ToggleRail::before { background: var(--orbe-accent) !important; }
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.gamepaddialog_Toggle.gamepaddialog_On .gamepaddialog_ToggleSwitch { background: var(--orbe-bg) !important; }
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.gamepadslider_SliderTrack { --left-track-color: var(--orbe-accent) !important; }
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skins/steam/Orbe/theme.json
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skins/steam/Orbe/theme.json
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{
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"name": "Orbe",
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"author": "yasder5",
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"version": "v1.0.0",
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"description": "Le style d'Orbe Launcher dans Steam (Big Picture et mode jeu SteamOS) : noir profond, accent citron, police Archivo, orbe de particules en fond.",
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"target": "System-Wide",
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"manifest_version": 8,
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"inject": {
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"shared.css": ["SP", "bigpicture", "QuickAccess", "MainMenu"]
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},
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"patches": {
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"Police Archivo": {
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"default": "Yes",
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"type": "checkbox",
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"values": {
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"Yes": { "fonts.css": ["SP", "bigpicture", "QuickAccess", "MainMenu"] },
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"No": {}
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}
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},
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"Fond orbe": {
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"default": "Yes",
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"type": "checkbox",
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"values": {
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"Yes": { "background.css": ["SP", "bigpicture"] },
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"No": {}
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}
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}
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}
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}
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skins/steam/README.md
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skins/steam/README.md
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# Skin Steam Orbe
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Le style d'Orbe Launcher pour l'interface manette de Steam (Big Picture sous Windows, mode jeu SteamOS / Steam Deck), via [CSS Loader](https://github.com/DeckThemes/SDH-CssLoader). Rien n'est modifié dans les fichiers de Steam.
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- `Orbe/` : le thème CSS Loader (couleurs dans `shared.css`, options « Police Archivo » et « Fond orbe »).
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- `deck_startup.webm` : vidéo de démarrage 1280×800 pour Steam Deck / SteamOS.
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- `tools/check.py` : vérifie que chaque classe utilisée existe dans la version actuelle de Steam.
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- `tools/art.html` + `tools/render.py` : rendent `Orbe/orb.webp` et les images de la vidéo.
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## Installer
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**Steam Deck / SteamOS** : Decky Loader, puis CSS Loader depuis sa boutique ; copier `Orbe/` dans `~/homebrew/themes/` et l'activer dans CSS Loader.
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**Windows (Big Picture)** : [CSSLoader Desktop](https://github.com/beebls/CSSLoader-Desktop/releases) ; activer le mode développeur de Windows et redémarrer le backend une fois (police et fond) ; copier `Orbe/` dans `%USERPROFILE%\homebrew\themes\`.
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**Vidéo de démarrage** : copier `deck_startup.webm` dans `~/.steam/root/config/uioverrides/movies/`, puis Paramètres, Personnalisation, Vidéo de démarrage.
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## Classes Steam
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Les sélecteurs utilisent les noms lisibles (`gamepaddialog_ToggleRail`) : CSS Loader les traduit vers les noms obfusqués de la version de Steam installée. Après une mise à jour de Steam :
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```sh
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curl -so map.json https://api.deckthemes.com/stable.json
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# sp.css : dans le paquet steamui_websrc_all du client (liste : client-update.steamstatic.com/steam_client_ubuntu12)
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python3 tools/check.py map.json sp.css
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```
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BIN
skins/steam/deck_startup.webm
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skins/steam/deck_startup.webm
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skins/steam/tools/art.html
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skins/steam/tools/art.html
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<!doctype html>
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<html lang="fr">
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<head>
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<meta charset="utf-8">
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<title>Orbe Steam art</title>
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<style>
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/* Rendu image par image (pilote : tools/render.py). ?mode=bg : fond transparent 1920×1080 ; ?mode=boot : vidéo de démarrage 1280×800. */
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@font-face { font-family: Archivo; src: url(../Orbe/fonts/Archivo.woff2) format('woff2'); font-weight: 100 900; }
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html, body { margin: 0; background: transparent; overflow: hidden; }
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body.boot { background: #0a0a0a; }
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canvas { position: absolute; inset: 0; }
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.mark { position: absolute; left: 0; right: 0; top: 50%; text-align: center; font: 900 120px/1 Archivo; letter-spacing: -.05em; color: #f5f5f0; opacity: 0; }
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.mark span { color: #d3fd50; }
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</style>
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</head>
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<body>
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<canvas id="cv"></canvas>
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<div class="mark" id="mark">orbe<span>.</span></div>
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<script>
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const mode = new URLSearchParams(location.search).get('mode') || 'bg'
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const W = mode === 'boot' ? 1280 : 1920, H = mode === 'boot' ? 800 : 1080
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const cv = document.getElementById('cv'), ctx = cv.getContext('2d'), mark = document.getElementById('mark')
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cv.width = W; cv.height = H; cv.style.width = W + 'px'; cv.style.height = H + 'px'
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if (mode === 'boot') document.body.className = 'boot'
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/* Même sphère de Fibonacci que le launcher et le site ; départ dispersé (graine fixe) pour l'arrivée des particules */
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const N = 620, pts = []
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let s = 7; const rnd = () => (s = (s * 16807) % 2147483647) / 2147483647
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for (let i = 0; i < N; i++) {
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const y = 1 - (i / (N - 1)) * 2, r = Math.sqrt(1 - y * y), th = i * 2.39996323
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const a = rnd() * 6.283, d = 1.6 + rnd() * 2.2
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pts.push({ x: Math.cos(th) * r, y, z: Math.sin(th) * r, hot: i % 9 === 0, sx: Math.cos(a) * d, sy: Math.sin(a) * d, lag: rnd() * .35 })
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}
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const ease = t => 1 - Math.pow(1 - Math.min(1, Math.max(0, t)), 3)
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/* t en secondes */
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window.render = t => {
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const boot = mode === 'boot'
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const R = boot ? 250 : 430, cx = boot ? W / 2 : W * .74, cy = boot ? H / 2 - 40 : H * .5
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const a = .6 + t * .35, b = Math.sin(t * .4) * .3, ca = Math.cos(a), sa = Math.sin(a), cb = Math.cos(b), sb = Math.sin(b)
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/* vidéo : arrivée 0 → 1,6 s, l'orbe s'efface derrière le mot (2,2 → 3 s), fondu au noir à la fin (3,4 → 4 s) */
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const fade = boot ? 1 - ease((t - 3.4) / .6) : 1, dim = boot ? 1 - .7 * ease((t - 2.2) / .8) : 1
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ctx.clearRect(0, 0, W, H)
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for (const p of pts) {
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const k = boot ? ease((t - p.lag) / 1.25) : 1
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const x1 = p.x * ca - p.z * sa, z1 = p.x * sa + p.z * ca, y1 = p.y * cb - z1 * sb, z2 = p.y * sb + z1 * cb, d = (z2 + 1.4) / 2.4
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const px = p.sx + (x1 - p.sx) * k, py = p.sy + (y1 - p.sy) * k
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const al = (p.hot ? .2 + d * .7 : .06 + d * .42) * fade * dim * (boot ? Math.min(1, k * 1.5) : 1)
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ctx.fillStyle = p.hot ? `rgba(211,253,80,${al})` : `rgba(243,243,238,${al})`
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ctx.beginPath(); ctx.arc(cx + px * R, cy + py * R, (p.hot ? 2.4 : 1.5) * (boot ? 1.4 : 2) * (.6 + d * .7), 0, 6.283); ctx.fill()
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}
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if (boot) {
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const m = ease((t - 1.7) / .7) * fade
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mark.style.opacity = m; mark.style.transform = `translateY(${-50 + (1 - m) * 12}%)`
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}
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}
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render(0)
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</script>
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</body>
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</html>
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16
skins/steam/tools/check.py
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skins/steam/tools/check.py
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#!/usr/bin/env python3
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"""Vérifie que chaque classe lisible du skin (module_Nom) est connue de CSS Loader et existe dans l'interface Steam actuelle.
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Usage : check.py <map.json de api.deckthemes.com/stable.json> <sp.css du paquet steamui_websrc_all>"""
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import json, re, sys
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from pathlib import Path
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mapping, sp = json.load(open(sys.argv[1])), open(sys.argv[2]).read()
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alias = {a: v[-1] for v in mapping.values() for a in v}
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bad = 0
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for f in sorted((Path(__file__).parent.parent / "Orbe").glob("*.css")):
|
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for name in sorted(set(re.findall(r"\.([a-z]+_[A-Za-z]+)\b", f.read_text()))):
|
||||
cur = alias.get(name)
|
||||
ok = cur is not None and re.search(r"\." + re.escape(cur) + r"(?![\w-])", sp)
|
||||
bad += not ok
|
||||
print("%-4s %-12s %-45s %s" % ("ok" if ok else "ABS", f.name, name, cur or "-"))
|
||||
sys.exit(1 if bad else 0)
|
||||
45
skins/steam/tools/render.py
Normal file
45
skins/steam/tools/render.py
Normal file
|
|
@ -0,0 +1,45 @@
|
|||
#!/usr/bin/env python3
|
||||
"""Rend tools/art.html dans un Chromium headless (protocole CDP) : fond orbe (PNG transparent) et vidéo de démarrage (images PNG).
|
||||
Usage : render.py <url de art.html> <cdp ws http://hôte:port> <dossier de sortie>"""
|
||||
import base64, json, os, sys, time, urllib.request
|
||||
import websocket
|
||||
|
||||
url, cdp, out = sys.argv[1:4]
|
||||
os.makedirs(out + "/frames", exist_ok=True)
|
||||
t = json.load(urllib.request.urlopen(urllib.request.Request(cdp + "/json/new?about:blank", method="PUT")))
|
||||
ws, n = websocket.create_connection(t["webSocketDebuggerUrl"], timeout=60), 0
|
||||
|
||||
|
||||
def cmd(method, **params):
|
||||
global n
|
||||
n += 1
|
||||
ws.send(json.dumps({"id": n, "method": method, "params": params}))
|
||||
while True:
|
||||
m = json.loads(ws.recv())
|
||||
if m.get("id") == n:
|
||||
return m.get("result", {})
|
||||
|
||||
|
||||
def shot(path, w, h):
|
||||
png = cmd("Page.captureScreenshot", format="png", clip={"x": 0, "y": 0, "width": w, "height": h, "scale": 1})["data"]
|
||||
open(path, "wb").write(base64.b64decode(png))
|
||||
|
||||
|
||||
def load(mode, w, h):
|
||||
cmd("Emulation.setDeviceMetricsOverride", width=w, height=h, deviceScaleFactor=1, mobile=False)
|
||||
cmd("Emulation.setDefaultBackgroundColorOverride", color={"r": 0, "g": 0, "b": 0, "a": 0})
|
||||
cmd("Page.navigate", url=url + "?mode=" + mode)
|
||||
time.sleep(1.5)
|
||||
cmd("Runtime.evaluate", expression="document.fonts.ready", awaitPromise=True)
|
||||
|
||||
|
||||
cmd("Page.enable")
|
||||
load("bg", 1920, 1080)
|
||||
cmd("Runtime.evaluate", expression="render(2)")
|
||||
shot(out + "/orb.png", 1920, 1080)
|
||||
|
||||
load("boot", 1280, 800)
|
||||
for i in range(120): # 4 s à 30 i/s
|
||||
cmd("Runtime.evaluate", expression="render(%f)" % (i / 30))
|
||||
shot("%s/frames/%03d.png" % (out, i), 1280, 800)
|
||||
cmd("Page.close")
|
||||
Loading…
Add table
Add a link
Reference in a new issue